Day 2:
After the icebreakers and get-to-know-you games of Day 1, in Day 2 we jumped right into recognizing strategies by playing Settlers of Catan, but with a few twists. Prof Blankespoor has been playing Settlers for years, and being a game designer hobbyist, came up with a few of his own iterations for the classic European-style expansion game. He provided the class with range of different options to choose from to play during Friday's class, from individual islands (where you got to choose your production probabilities beforehand), to set board arrangements (some with player-specific strategies, some with equalized settlement configurations), to team playing (some in one game, some in two games, varying with 2-3 teams). My group of four guys (myself, Jackson, Gabe, and Nick) decided to play the two-team Settlers on an expanded 5-6 player regular Settlers board; what follows are the strategies and rules of thumb that we all found to be most helpful.
Complement your partner.
While it is good to compliment your partner, this isn't what we mean here. By complementing your partner, both number/probability-wise and resource wise, you create a larger pool of probable income, meaning that on almost every turn at least one of the two is picking up something. For instance, if your partner places his first settlement on an 8, a 5, and a 9, then you look to build one of your settlements on a 6, a 4, and a 10. You would then be smart to go for a 2, a 3, and then a repeat number, letting your partner go for an 11, a 12, and a repeat number of his choice as well, thus ensuring your team picks up something on every turn. Likewise, his choice of Wood, Brick, and Sheep means you want to settle on Ore and Wheat. The combination and intertwining of these two kinds of complementary is critical. This leads to the our second finding:
Flash flood your resources/Specialization.
We found that one of the more effective ways to play was for one partner to repeat a number (typically a 4, 5, 9, or 10) for both Wood and Brick, or for both Wheat and Ore, meaning that every time that number is rolled, the would instantly get either a Road (or 2/4 of a Settlement) or 2/5 of a City. This type of production is most effective when one player specializes in building Roads and Settlements (majority Wood and Brick production) and one player specializes in building Cities and Development Cards (majority Ore and Wheat production). In this way, partners have a good idea of what to feed their partner when blind-trading after they roll the dice on their turn, which brings us to our third piece of advice:
Pay attention to your partner's production.
If you have no idea what your partner has been picking up, then you will have no idea what he needs you to trade him during the blind trade. This is the trickiest part of Team Settlers, and while specialization helps some, partners need to be aware of each others short and long-term goals. For instance, if you know that you've recently rolled number where your partner picks up a lot of Wood and Brick, trading him a Sheep or Wheat might be better than an Ore, especially if he has a Road built leading to a new intersection. However, if he already has all five Settlement pieces out on the board, it would be prudent to feed his City parts, because he can't settle until he has an open Settlement piece to place. If you pay attention to your partner's production and have a fairly good idea of what's in his hand, then you're ready for the fourth and final rule of thumb we came up with:
Block your opponents' ability to settle/produce/expand.
Once you have a decent grasp of your partner's expansion/development capabilities, it makes it easier to blind-trade him something that allows him to block an opponent from expanding. If your opponent can't expand, he can't increase his production as much, which in turn leads to him building fewer and fewer points per round, widening the gap between your teams in your favor, which eventually leads to your team's victory. Block their expansion. Game. Hook, line, and sinker.
That's all for now; ta ta!